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<title>aliismail's CGPortoflio Gallery</title>
<link>http://aliismail.cgsociety.org/gallery/</link>
<description>aliismail's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>close shot Mercedes S-class</title>
	<link>http://aliismail.cgsociety.org/gallery/441181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1166141253_small.jpg"><br><br>close shot of the Mercedes S-class model<br />
another camera angle shot<br />
http://www.aliismail.com/gallery/S600black1600ee.jpg<br />
<br />
wireframe<br />
http://www.aliismail.com/gallery/s600wire.jpg]]>
	</description>
	<pubDate>Fri, 15 Dec 2006 00:07:35 +0000</pubDate>
	</item>
	<item>
	<title>Hell Spawn</title>
	<link>http://aliismail.cgsociety.org/gallery/441176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1166140959_small.jpg"><br><br>Hell Spawn Character for a personal project , Original concept was from a McFARLANE spawn comic action figure, I took some inspiration from different parts of the comic book as well, its modeled in 3dsmax , I added details in Zbursh and generated displacement maps, rendered in VRay<br />
<br />
no displacement maps<br />
http://www.aliismail.com/gallery/hellspawnnodisp.jpg<br />
<br />
wireframe<br />
http://www.aliismail.com/gallery/hellspawnwire.jpg<br />
<br />
]]>
	</description>
	<pubDate>Fri, 15 Dec 2006 00:02:42 +0000</pubDate>
	</item>
	<item>
	<title>Mercedes S600</title>
	<link>http://aliismail.cgsociety.org/gallery/354475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1146918279_small.jpg"><br><br>Mercedes S600 3d model, the bridge scene and figure inside the car are all modeled, polygon modeling<br />
<br />
back camera angle<br />
http://www.aliismail.com/gallery/millauback1600ee.jpg<br />
<br />
wireframe<br />
http://www.aliismail.com/gallery/s600wiremil1.jpg<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sat, 06 May 2006 12:24:41 +0000</pubDate>
	</item>
	<item>
	<title>3D Modeling & Texturing Reel</title>
	<link>http://aliismail.cgsociety.org/gallery/460718</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1170808276_small.jpg"><br><br>this is the first demoreel that I put together, please let me know of any crits, comments or suggestions<br />
<br />
if you are having trouble viewing this or TO DOWNLOAD THE DEMOREEL DIRECTLY PLEASE visit my homepage www.aliismail.com<br />
<br />
email:  ali@aliismail.com<br />
<br />
Thanks]]>
	</description>
	<pubDate>Wed, 07 Feb 2007 00:31:19 +0000</pubDate>
	</item>
	<item>
	<title>car interior</title>
	<link>http://aliismail.cgsociety.org/gallery/441182</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1166141494_small.jpg"><br><br>another camera angle<br />
http://www.aliismail.com/gallery/ns600int2.jpg<br />
<br />
wireframe<br />
http://www.aliismail.com/gallery/s600intwire1.jpg]]>
	</description>
	<pubDate>Fri, 15 Dec 2006 00:11:37 +0000</pubDate>
	</item>
	<item>
	<title>Nokia N90</title>
	<link>http://aliismail.cgsociety.org/gallery/307321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1136506249_small.jpg"><br><br>Highly Detailed 3D model of a Nokia N90, the model is made entirely out of quads, fully rigged and controled<br />
i used 3dsmax7 and vray<br />
i would really appreciate any critique regarding modeling and rendering<br />
you can view other angles rendering here<br />
<a href="http://www.aliismail.com/gallery.htm/" target="_blank">Link</a><br />
]]>
	</description>
	<pubDate>Fri, 06 Jan 2006 00:10:53 +0000</pubDate>
	</item>
	<item>
	<title>Maybach 57</title>
	<link>http://aliismail.cgsociety.org/gallery/307507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1136566226_small.jpg"><br><br>there are modeling errors that i can see, but i made this render only to prepare for a model i am working on<br />
this is a rerender of a car i made sometime ago the background is an image, and the shadow on the ground is also from the background (the background is a real image of the same car, i just placed my 3d model ontop of it and removed the real car from the background) any critique about the render would be very important for me i modeled it using 3dmax and rendered it using vray, i used hdri with vray lights for the lightining setup<br />
thanks<br />
]]>
	</description>
	<pubDate>Fri, 06 Jan 2006 16:50:30 +0000</pubDate>
	</item>
	<item>
	<title>Quad Bike Rig</title>
	<link>http://aliismail.cgsociety.org/gallery/461338</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/205903/205903_1170938501_small.jpg"><br><br>Rigged using 3dsmax]]>
	</description>
	<pubDate>Thu, 08 Feb 2007 12:41:48 +0000</pubDate>
	</item>
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